They Don’t Make it Easy…

I should learn my lesson.  This is the second professional development day at my school that I can’t “sign in” to because I don’t bring my phone.  I want to be a better “student,” so I don’t bring electronics to the meeting.  That way, I won’t be the person scrolling online like 95% of my colleagues and ignoring the teacher.  I know I hate that when I’m teaching so I’m trying to be mindful and respectful.

BUT then, sign-ins are always QR codes to scan.

Sigh

 

 



Morning Music…

Fugazi – Waiting Room (live)




When Problems Disappear, We Redefine Them….

I’m reading The Comfort Crisis by Michael Easter and came across a concept that made me stop and stare at the wall for a minute.

It’s called prevalence-induced concept change, which is a fancy way of saying:

When problems become rare, we expand our definition of the problem so we keep seeing it.

Researchers ran an experiment in which participants had to identify threatening faces in a series of photos. At first, there were plenty of threats. Then the researchers quietly started removing them.

You’d expect people to say, “Hey, fewer threats!”

Nope.

Instead, participants started labeling normal faces as threatening.

Their definition of “threat” expanded.

Apparently, our brains really don’t like empty problem space. If the big problems disappear, we simply promote smaller ones.

And once you hear that idea, you start seeing it everywhere.

Parenting in the Age of Imaginary Dangers

One place it shows up is parenting.

If you’re roughly my age, your childhood probably included phrases like:

  • “Be home when the streetlights come on.”
  • “Don’t burn the house down.”
  • “If someone kidnaps you, I’m not paying the ransom.”

And then you rode your bike around the neighborhood for six hours with no adult supervision.

Today, parents are far more anxious about kids being outside alone, largely because of fears of kidnapping or “stranger danger.”

The thing is, statistically speaking, stranger abductions are incredibly rare. I remember reading somewhere that a child would need to stand on a street corner for something like hundreds of years before the odds of being kidnapped by a stranger caught up with them.

But because the truly serious dangers to kids—disease, violence, unsafe environments—have dropped dramatically over generations, we’ve become hyper-sensitive to extremely rare risks.

The definition of “danger” expands.

Now, a kid walking to the park alone feels like a crisis.

When Success Creates New Problems

The same phenomenon happens at the societal level.

When governments or institutions successfully reduce a problem, the incentives don’t always reward saying, “Great! We solved it.”

Instead, the definition of the problem often expands.

Take language shifts like:

  • Homeless → Unhoused
  • Hunger → Food insecurity

Originally, homelessness meant someone living on the street or in a car. Today, depending on the definition used, it can include someone temporarily staying with relatives or couch-surfing.

Hunger once meant literally not having enough food. Now “food insecurity” can include uncertainty about where the next meal might come from.

To be clear, those situations can still be real struggles.

But the broader the definition becomes, the bigger the problem appears, which conveniently keeps the attention, funding, and bureaucratic machinery running.

When a problem becomes less prevalent, the definition often expands to fill the gap.

The Comfort Crisis Part

This ties directly into Easter’s larger argument.

Modern life has removed many of the hardships humans evolved to deal with:

  • hunger
  • cold
  • physical danger
  • boredom
  • uncertainty

Our ancestors regularly dealt with real adversity.

We deal with Wi-Fi outages and slow lines at Starbucks.

But our brains still evolved to scan for problems. When the big ones disappear, we simply recalibrate.

A minor inconvenience becomes a serious grievance.

A rare risk becomes a looming danger.

A solved problem becomes a newly defined crisis.

The Takeaway

The lesson here isn’t that problems aren’t real.

It’s that our perception of them is relative.

When life gets better, we don’t necessarily feel better. We often just move the goalposts for what counts as bad.

Understanding that might help us do something radical in modern life:

Pause.

Look around.

And admit that things might actually be…pretty good.



Morning Music

The Thermals – A Pillar of Salt




This Week in Training: Base Phase – Week 4….

This entry will look a little different than the previous ones because I switched tracking platforms this week. Up until now, I’ve been using Strava, but I’m moving back to TrainingPeaks for Ironman training. It’s what I used the last three times I trained for IMWI. It has more bells and whistles and—if I can figure it out—might even have my old workouts that I can copy forward.

With that change noted, this was a good, solid week where I hit about 90% of the plan. The only thing I missed was a 15-minute run off the bike.

Total planned training time was 7:00, and I finished at 6:41, which I’ll happily take. Fifteen minutes of that gap was the missed brick run, and the rest was just being a few minutes short on swims that were distance-based anyway.

Swim 🏊

  • Workouts: 2
  • Total Distance: 4,850 yards
  • Total Time: 1:25

Both swims felt good. Nothing heroic, just steady work and decent rhythm in the water.

Bike 🚴

  • Workouts: 4
  • Total Distance: 47.1 miles

Also felt good. Once I get back from Spring Break, I’ll switch back to the road bike. For now I don’t mind using the e-mountain bike because it keeps me solidly in Zone 2, which is exactly where I want to be during base.

Run 🏃

  • Workouts: 3
  • Total Distance: 13.6 miles
  • Total Time: 2:16

This was a nice jump from last week’s 10 miles, and I definitely felt it. Today’s six miler was basically slow miles, slower miles, slowest miles. But it got done, and I immediately followed it with a 2,500-yard swim, which is the kind of back-to-back work that builds durability.

Total Training Time 🧮

  • Total Time This Week: 6 hours 41 minutes (out of 7:00 planned)

TrainingPeaks Metrics 📈

Because of the switch to TrainingPeaks, I don’t have a comparable relative effort score this week. TrainingPeaks uses a different system:

  • Fitness: 35
  • Fatigue: 70
  • Form: -9

Since I don’t have historical data loaded yet, those numbers don’t mean much on their own. What I really care about is the trend—the week-to-week deltas—not the raw numbers.

Reflections ✍️

Overall, this was a very solid base week. Good volume, most of the workouts completed, and no real signs of overreaching. The runs felt a little heavy, but that’s expected with the mileage bump.

Once I get back from Spring Break, the plan is simple:

  • move back onto the road bike,
  • keep stacking Zone 2 time,
  • and keep nudging the run mileage upward without forcing it.

Base Phase Week 4: steady progress.



Morning Music…

Circle Jerks – When the Shit Hits the Fan (live)




Morning Music…

Dropkick Murphys – The Warrior’s Code




Morning Music…

Ramshackle Glory – Your Heart is a Muscle the Size of Your Fist




Morning Music…

Raised by Wolves – The Interrupters (I’ve had this album has been on repeat for weeks now)




NHL Rules I’d Like to See…

Not that anybody asked, but…

I would like to see the NHL go to a 3-2-1 point system for games.  Three points for a win, 2 points for an OT/Shootout win, 1 point for an OT/Shootout loss.

What I’d really like is three points for a regulation win, 2 points for an OT win, 1 point for an OT loss, and no points for a shootout loss.  I know this seems to hurt teams who are tied and go into a shootout, but I don’t want shootouts.  Period.  It’s like settling a hockey game by playing a different game.  I don’t like the current strategy of passively maintaining possession in OT.  There is no value in winning in OT as opposed to the shootout.  I want them to play to win in OT.   This plan might allow them to take chances in OT because if the chance backfires, they still get a point.  There is no reward for playing it safe.

What I’d really like is no shootouts, period.  Just play 3-on-3 until there is a goal.  Still give 3 for a win, 2 for the OT win, and 1 for the OT loss.  That’s my preferred solution.

I’d also love to get rid of icing except for the last 5 minutes of a period.  I get how the rule prevents teams from stalling by shooting it down the ice.  They are penalized with a defensive zone face-off.  BUT, it slows down the game.  I don’t like stoppages of play.  It really drives me nuts when it’s icing by accident.  Someone throws a bad breakout pass….boom, icing.  They aren’t trying to stall.  They aren’t trying it as a defensive maneuver.  I’m sure one could think of ways teams would exploit this, but I think I’d rather have that than stopping play every 2 minutes.

 

—- in case you care, this is what AI said:

Eliminating the icing rule for the majority of a game would fundamentally shift the tactical landscape of hockey. It would turn a game defined by controlled zone entries and puck support into one defined by verticality and “home run” passes.

Here is a breakdown of the potential pros and cons of limiting icing calls to the final five minutes of each period.


Potential Pros

  • Increased Scoring Opportunities: Defenders under pressure would no longer have the “safety valve” of icing the puck. Instead of a whistle and a faceoff, a panicked clear becomes a live puck that an opportunistic forechecker can intercept in the neutral zone.

  • Continuous Flow: The number of whistles would drop significantly. This would increase the “effective” playing time and prevent the game from stalling, which often happens when a tired defensive unit repeatedly ices the puck to catch their breath.

  • Reward for Speed: Teams with elite skating wingers could utilize the “stretch pass” more effectively. If you can beat the opposing defense to a puck dumped from behind your own red line, you create immediate breakaways or odd-man rushes.

  • Enhanced Conditioning Stakes: Without the ability to force a whistle, defensive pairs would be forced to play through exhaustion. This creates a “survival of the fittest” dynamic where late-shift mistakes become more common and punishable.


Potential Cons

  • The “Boring” Trap: Ironically, while it could lead to more goals, it could also make the game less interesting to watch. Teams might default to “flip-and-chase” hockey, bypass the neutral zone entirely, and eliminate the intricate cross-ice passing and puck-handling that fans enjoy.

  • Player Safety: Icing exists partly to prevent dangerous races to the end boards. Even with “hybrid icing” rules, removing the restriction for 45 minutes of the game would encourage high-speed collisions as players sprint full-tilt toward the boards to negate or retrieve a loose puck.

  • Defensive Stalling: While the rule is meant to stop “cheap” clears, it might encourage a different kind of negative play. A leading team could simply fire the puck 200 feet away every time they touch it, forcing the trailing team to skate back, retrieve it, and start over—killing 15–20 seconds of clock per clear.

  • Late-Game Inconsistency: Switching the rules for the final five minutes creates a “different game” at the most critical juncture. Players who have spent 15 minutes playing a vertical, “long-ball” style would suddenly have to pivot back to traditional discipline, likely leading to a spike in accidental icing infractions during the most intense part of the period.


Summary of Impact

Feature Without Icing (0:00–15:00) With Icing (15:00–20:00)
Pace High-speed, chaotic, vertical. Controlled, tactical, set-plays.
Strategy Long-distance stretch passes. Short-support and puck possession.
Whistles Minimal; mostly for goals/penalties. Frequent; used to manage defensive pressure.